ALL beams are on autofire, so I can focus on angles, power use, and threat management. When you add the two EPS conduits into the mix, even firing all seven beams at once is no issue power builds back up to full before the next cycle. With maxed weapon power, anything under a battleship gets its shields shredded in no time at all. Keep up the shields on that side as best you can (Reverse Shield Polarity works wonders as a panic power). Most NPCs you'll be able to keep in a side arc, though. Don't count on being able to keep them in your front arc. First thing to realize, you turn like an arthritic granny with a walker. I can't speak for PvP, so this is all PvE. You're big, slow, and can take tons of damage. But if you're going the cruiser route, survivability takes it. Yes, you want to be able to do decent damage, so you don't take forever to kill stuff. Don't forget, Emergency power to shields bumps up your shield power stat, so even in offensive, with +13 flat bonus, and the +26 bonus from EPtS III, that gives me 89 shield power.įor the most part, when you're in a cruiser, DPS shouldn't be your main focus. Swap weapons and shields for the defensive configuration. Engines and Aux just have +5, so definitely, the bonus isn't very large. With bonuses, weapons and shields have +13 power. EDIT: I lied I didn't customize my power settings. Engines and Aux are basically set to minimum. Power levels are customized offensive is set so I just barely hit the cap, with the excess dumped into shields. Granted, they don't provide much, but every little bit of extra power helps. These two skills grant a power bonus, Potential a flat bonus, and Efficiency a scaling bonus. You will want Warp Core Potential and Warp Core Efficiency. For defensive builds, swap out the weapon console with a shield one. My two remaining Engineering consoles are used for +3.5 Weapon and Shield power. I'll edit when I have a chance to review it.Ĭonsoles include at least two EPS conduits to keep the power drain to a minimum and tactical consoles that increase energy damage. I'm not at home, so I can only give a rough outline of my build. My current weapon loadout consists of one torpedo launcher in front, the rest are filled with single beam arrays. Comparing 4 beam arrays firing broadsides (2 fore, 2 aft) to two dual-cannon banks (2 fore, 2 aft, only 2 can fire at once) will show that you'll do more damage firing broadsides as much as possible until you puncture the enemy's shields.Īt that point, you need to do a mixture of adjusting your course such that you can fire torpedoes when they're off cooldown and weaving back to broadsides to keep shields from regenerating. Two beam weapons will have a higher DPS than one dual-cannon bank (the highest weapon type). Not only does this increase your DPS, but you can easily swap between sides of your vessel and continue to perform the same maneuver. With this method, both your fore and aft weapons will be able to fire constantly on your target since their firing arcs will both have the enemy within them. When attacking a target, your goal is to have your side facing the enemy and to circle around them as much as possible while keeping your side to them. Typically, the maneuver that's most effective for slower vessels isn't a head-on assault, but to "fire broadside".Įssentially, all of your beam weapons should be the 250* variety.
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